
The plan is simple: make your opponent stop playing the game.
Playing combo decks is a hard task, and everyone knows it. That's why I'm making a comprehensive guide on how to play the deck!
The key cards you need are these: Dame Britomart, Crave Golem, Candlemas Monks, Kythera Mechanism, and either Golden Harp or Shield Maidens (they act as the same card in the combo).
The rest of the deck is made to control the board and stay alive until you can get to the combo. The combo doesn't do any damage to your opponent, so having another card that can deal damage is HUGE.
Here's the combo: Mechanism needs to be attached to one of your allies. Golden Harp or Shield Maidens needs to be nearby where you're going to do the combo. Dame, Golem, and Monks can be on the same site, but need to be adjacent to an enemy site that can't be defended. Beginning of your opponent's turn, Golem attacks Monks, killing them and triggering the Deathrite, proceeding to the End Phase. At the beginning of your turn now, Golem should attack Dame, but the Shield Maidens or Golden Harp will prevent them from killing each other. Dame should attack the undefendable enemy site, triggering her ability to bring the Monks back from the cemetery to her location. Repeat this process until you've killed your opponent!
While it may not be the greatest combo in the world, it shows that something like this is at least POSSIBLE, meaning that we're moving to an age where we can possibly see a combo meta.