An aggressive Witch variant with focus on artifacts and consistency. The low curve and threshold requirement allow her to start pinging damage starting turn 5 consistently. Artifacts replace popular last hit spells as most require positioning of a caster and this Witch hates moving.
- In the first 4 turns you'll build out 2x2 sites with preferably either Free City, Troll Bridge, Dome of Osiris, or Great Wall directly bordering your opponent.
- Mulligan sites carefully, if both Water and Fire threshold are achieved in the opening hand, its often better to keep it!
- Bigger enemy threads are disabled with Iron Shackles and Sleep.
- Last hit options include Rolling Boulder, Blaze, Rhongomyniad and Ruler of Thul.
- Poison Nova is a board clear option if you should get overwhelmed too quickly e.g. Knight decks.