
Turtlespell Witch
Try to draw/mulli into defensive elemental sites early. You’re trying to get double threshold for both Earth and Air in 5-6 sites max, layed out mostly in back row. Gnome Hollows for Witch to burrow in with Minions like White Hart, Overbearing Bailiff, Master Tracker etc. is ideal but if you draw Cloud City early then push for the triple Air threshold to float around zapping your opponent with Witch
once at 5 sites just start popping the 2 life loss ability on Witch while avoiding damage.
use Blink on Perceval when able to aid his questing