
F / W / A Spell Mage
Elements: Fire, Water, Air
Archetype: Burn / Voltron
Initial build of my F/W/A (three element) Battlemage, as a different archetype then what I play now. This deck was initially created when deck sizes were 40/20, and updated right after AL's release to 50/30. Unfortunately before the history feature of curiosa was implemented.
My best guess as to the initial version of 40/20 can be found here:
https://curiosa.io/decks/cmcp3y1ie0027ji04rn2wcybs?tab=view
I choose 3 element based off of wanting to maximize the use of stone along with some specific card choices. The deck attempts to maximize the stone by being balanced it's elements. The fire / water / air template was based on wanting to run & , as well as & . Highly aggressive, highly mobile, light on minions, heavy on artifacts and spells. The movement tech is in Air + Fire, and are cantrips that replenish them selves to prevent running out of gas. Water gives access to cheap single target removal that can doubled as cantrips when played right.
Put simply do something while gaining a new option for the next turn. I also really wanted to make [[Merlin's Staff]] work in BM. Which synergizes with cheap cantrips.
With 3 's, 's, & 's I was typically capping at 3 sites and would have the avatar on the other side of the realm by turn 4. Eating any early game minions to gain additional card advantage.
Eventually the local meta evolved and I moved away from the burn / voltron battlemage archetype opting to increase the number of minions in order to fight for the board more into the midgame.
Spell mage
Spell Mage "Alpha" -> Version 1