
The point of this deck is to utilize AoA's "push" nonbasic ability to plant Bells aboveground and Devil's Egg underground with Bats as early as possible. Use your mulligan wisely and be sure to play a site every turn because just getting the toxic artifacts to an opponent's side is not enough... This is an aggro deck with late-game answers that depend upon your ability to anticipate where your minions need to be for the next turn, which can be tricky. Played correctly, you can sometimes push the boulder twice a turn, or get a Devil's Egg under an opponent's site by turn 3.
As often as possible, push your opponent's minions into the Bottomless Pits for a good laugh; don't forget that your Bats can hide safely burrowed under a Pit in almost all cases. Infiltrate their tempo-play-minion and get a Devil's Egg or Bells in its hands to really demoralize them.
Cloud City can be useful for moving minions across the board in a turn; once I even prevented a Pathfinder from ramping basically the entire game by blocking them in with Cloud City every turn.
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