
This is one of 10 decks built to utilize bulk cards to help introduce and teach people Sorcery. 6 dual element and 4 single element decks.
These are decks are built using only beta ordinaries and exceptionals. There are 20 sites and at least 40 spellbook cards for these decks.
This is the Air/Water deck and is airborne minion focused with spells that manipulate minion movement and status.
Don't forget airborne minions can move to any nearby space for attacks and basic movement.
Wall of Ice and Mountain Pass are there to protect your avatar.
Lightning bolt and Fade + Cloud Spirit are the best tools for closing the game when the Avatar is at deaths door.
Wind Sylph and your Avatar can make tricky use of either Recall or Frost Nova. Don't forget to push Units one step and positioning units without have to tap for movement with Wind Sylph.
Accursed Albatross can removed a large group of clumped enemy minions so watch for your opponent to do that, then you can use Wind Sylph or Blink to put yourself into position.
Sling Pixies are great for blocking large minions to help preserve life.
Late game rivers can help you did for finishing combinations or combo cards can be stored on the bottom of the deck with rivers early game and use Deep-Sea Mermaids to retrieve them.