
blink And teleport the crave golem into better position on your turn when you don’t have mechanism in play .
teleport can be also be a win con when enemy is at deaths door .. teleport next to enemy Avatar tap and do damage .
I like the 2 void walk minions for early game pressure they feel good when played on curve .. Still testing numbers : good synergy with fade since they are usually on enemy side of board .. bonus synergy crave golem can’t target them when stealth 👹
mud flow is my anti borrowing tech it can help make sure golem has a target , nothing tastes better than root spiders !
shackles is for a little more control of the board and big minions, insuring you can keep the enemy avatar alone on its site and vulnerable to thunderstorm and lightning ⚡️ is a huge plus .
have fun with my attempt at a spell heavy “burn style” deck.
recently testing mana base : because it’s mono air and 2 is the highest threshold I need to worry about I’m playing with numbers on utility sites ….. free city feels like a great fit since the deck is low on minions .