
This is still a WIP
It has a hard time against agro decks so far
Not the best deck against roots either, unless you can turn 4 or 5 your Lord of the void into their sink hole, which feels really good
Against other setup decks it's pretty decent
The goal is to get either Lord of the Void or Ultimate horror out turn 6 or 7. You use seer to search for one those through your spells, and one of the towers from your atlas.
Your fallback is Ghost ship, to bring minions back from the void to help whittle them down.
While you are doing this you will be sacrificing your minions to save your health and for a potentially devastating Ultimate horror turn.
Helpful combos in this deck are:
4 available resources + tower site in hand + mix Aer on the board to bring Ultimate Horror in on turn 4 or 5
5 available resources + tower site in hand + mix Aer on the board to bring Lord of the Void in on turns 4-6
Peregrine apparition + Blaze
Ghost Ship + Blaze
Ghost Ship + Flanking Maneuver
Have 3 rarity minions + Unlikely Alliance
Direct Damage closers are Heat Ray and Blaze, try and say one if you can for when they are on Deaths Door
Don't forget to strategically place you edge of the World and Astral Alcazar
Wildfire is in there because it's fun and people don't expect it