
Game plan layout: I just want to expand my body of water while a answering threats from my opponent. I gain time by tempoing them out. Changeling, Bullfrog, Infiltrate and Harpies adds to the board while soft removing their threats. At 5 threshold I can play all my cards, and this is when the control plan takes over. Anui Undine and Angler will survive Atlantean Fate and Poison Nova (submerged), and start beatdown after threats are cleared out. Turtles also survives a Nova.
Their pieces are moved and centered with rip tides, Undertow and Angler to be locked down with Shapers ability and bombarded with Scarabs and Albatross, or drowned with Mariners Curse. Manuscript can give card advantage and Eggs just helps keep me alive.