
There’s 3 things guaranteed if I’m playing Geomancer:
Aggressive minions are aggressive, but I also have the longevity to play control.
Rift Valley is an insane card, along with Crusade for reach. Crusade + Wraetannis Titan is a great tactical nuke and kills most things not named Great Old One.
Common Sense:
Common Sense board includes three options, and since most sanctioned events are BO1, I’m adding a Dispel. Amazon Warriors is an Emergency Fatty(TM). Bury is Bury.
Land Surveyor > Dryads.
Roots has 4 ways to blow up, and I don’t have to draw sites to rebuild, unlike my opponents.
Everything else is fairly standard-fare Geomancer.
Debating on Wurm and cutting Core. Core is fine, but I’d almost always rather have something else since Geomancer ramps hard and it’s not really useful until post blow up. Wurm feels medium, but it’s also really good.
This list existed pre ANZ, and I’ve done some updates since then. Overall like the winning list, but feel I should be running more threats that don’t cost over 5 mana. Pudge/Phalanx close games just fine in my opinion.
Current testing ideas:
1 -> 2 Disenchant
2 -> 3 Root Spider
2 -> 3 Phalanx
-1 Crown Prince
-1 Onyx Core
-1 Orb