
Draft of a funny thought I had while watching the original Avatar show.
0.7 edits - Finally got a 2nd Abaddon, removed a riptide and moved it into the collection. Also got a 2nd river rapids, removed 2x undertow and added a 3rd thin ice.
0.6 edits - Added a muse to the collection for toolbox, moved angler to the maybe-board (never love drawing it over other stuff) and added maiden, mother, crone to test out.
0.5 edits - Gothic! updated to 60/30/10. Theme is falling more into water bending and less about shark.
0.4 edits - removed swords and fourberies, added various drowning spells/auras and a 4th turtle
0.3 edits - removed sirens, flaming swords, bogs, added stoor worm, eels, and kelp caverns
0.2 edits - updated to 50/30 with some new AL cards. Theme is a bit looser now, but most everything is in service of the shark. Everything here is limited by what I physically own.
My (almost all private) decks tend to follow the rule of: theme > being good. Any changes made must follow this rule. I'm not that great at deck building, I just like funny decks.
Goal for the theme of this deck, in order:
1) is a must, and the more sharks the better. Other large sea monsters are welcome.
2) The theme of waterbending is more important than non-water push/pull mechanics, like .
2a) Therefore probably all water spells are a welcome addition, even if they don't push/pull. Drowning? Rad. Luring? Maybe has the vibe of blood bending.
Ideas:
is just the waterbending scroll they stole. or could just be Katara's necklace. Only one , because, you know.
Considering things like for increasing the body of water.