
Using to try and not be flooded with high cost in the early game, and find what I need in the late game.
Try to drop a big spirit early using , and the Towers.
A lot of good high cost spirits are elites, so is useful.
The water splash was originally just for , but now also adding AOE spells that Air lacks.
can get large minions down sooner, but if it misses then that means I'm closer to finding the big minions. can help set up.
Combine with to make a recursive spirit engine.
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I don't own these cards, but I would definitely add them to this deck: