
Attempting to make a turtle deck. The avatar hides in the back behind Free Cities, Troll Bridges, and Bottomless Pits. With the Elementalist's free threshold allows the uses of several unique knights, in addition, common sense enables the ability to find and cast any cheap magics. Gloam Toads and Maze Minotaur can make it a hassle for opponent's minions to move around. Hydras and direct damage magic do most of the damage to the opponent.
Prioritize getting at least one fire site to start. Ideally playing 2 fire, 1 earth, and 1 air to get all spell options. The Gloam Toads are the only spells that need 2 water thresholds.