
Alright, let's talk a little about aggro decks for this awesome game. My view may be slightly different then a traditional "turn things sideways" way to pilot aggro decks.
As far as Sorcery goes, I believe aggro shines when you can play controlled, applying consistent pressure, and minimize the amount of resources you utilize each turn. The key really is manuevering. The true goal is to position your sites and minions in ways that give as few good blocking options as possible. Don't be hesitant to simply move a minion away in order to save it from combat or removal. The longer your minions survive, the better.
Another lesson to unlearn is to not be afraid of unspent mana or unused cards in hand. I took many turns at the event where I didn't cast spells because I truly didn't need to. Leverage your board position first, and utilize your removal and burn to remove blockers and threats. A Firebolts sent early to your opponent might be fine in some match-ups, but think about holding on to them til it matters most.
The card counts here can flex to your style and preferences. Keep the curve low, decide which cards you want as finishers, and adjust accordingly.