This deck utilizes the Pathfinder Avatar's ability to play a site every turn to its advantage(only 6 sites needed). It focuses on building an aggressive board presence early on with cheap creatures like Vile Imps, Quarrelsome Kobolds, and Gyre Hippogriffs. These swarm tactics aim to overwhelm the opponent before they can establish a strong defense with a 7-1 W/L at the LGS level .
Support for the swarm:
- Petrosian Cavalry: Provides early pressure and with its charge ability can do instant damage.
- Daperyll Vampire: Life gain from attacking keeps the player in the game while maintaining offensive pressure.
- Vile Imp: Fast instant damage/removal for 2 mana.
- Gyre Hippogriffs: Minion with Charge and Airborne with 3 power.
- Quarrelsome Kobolds: Able to strike at end of turned summoned for damage/removal purposes.
- Jihad/Summoning Sphere: allows your Minions to be able to be summoned on your opponents sites with Jidad having the added benefits of your fire minions having a + 1 power in affected areas.
Control elements:
- Firebolts and Lightning Bolt: Provide efficient removal for smaller enemies or to get that Death Blow.
- Summoning Sphere/Jihad: Supporting your swarming minion by allowing them to be cast at enemy site like on top of opposing Avatar.
- Disintegrate: Deals with the biggest enemy threats.
- Grapple Shot: Disrupts the opponent's positioning and potentially removes key creatures.
- Warp Spasm + Panorama Manticore: Deals 10 damage per attack and potentially removes problematic enemy creatures, throw in a Grapple Shot for and extra 10 damage for a total of 20 damage to opposing Avatar.
- Infiltrate: able to take control of enemy minions with the potentially turning the tide of battle.
- Whirling Blades: allows two steps of movement and strikes each unit at those locations, good to use with Grim as it has lethal and banishment abilities, second choice would be Manticore as it will deal lethal damage to all its hits.
Pathfinder synergy:
- The deck utilizes a large number of sites 20 to fuel the Pathfinder's ability and provide various strategic options with the help of utility sites while moving.
- Sites like Arid Desert and Red Desert, Vesuvius offer additional 3damage to enemy Minions, further supporting the aggressive strategy.
- Observatory provide much-needed Scrying to keep the hand with cards you'd want.
- Updraft Ridge: provides extra movement to your Airborne minions like Vampires, Hippogriffs and Manticores
Debating on taking out 2 Hippogriffs for 2 Djinns.
Replacing 2 Infiltrates with Chaos Twister
Please leave a comment if you have used this deck and how it felt to pilot.
Overall, this deck aims to establish a dominant board presence early and maintain pressure throughout the game, while utilizing the Pathfinder's site-playing ability and control elements to overcome challenges and secure victory.
Watch this Deck in Action on Forked TT's Sorcery League Season 4 video below.
https://youtu.be/SmT1VCSnWao?si=EK080Vo3DSEBDJHB