
This deck works on the concept of animating and equipping fire auras to shape the battlefield!
The poisonous dagger is there to effectively remove minions in broad areas; combine it with Blaze and Mad Dash to raze everything behind your enchantments.
Land Deed is there to lay claim to opponent's sites over a 4x4 span.
The Torshammar Trinket is in the deck for a repeatable animate spell. It's a reliable way to cast at least one spell every turn to animate an aura. Your best targets are Drought (4 power) and Wildfire (4 power plus a reliable way to deal damage every turn). Use these to quickly bring your opponent to death's door and then land the decisive blow with an explosion, Askelon Phoenix, or a large (4x4) aura in your opponent's home area. Or, use Jihad to bring Vile Imps in on their doorstep.
Have fun!