
03/08/24 Update: Added dual sites, , a and
04/29/24 Update: Added back in. Added and . Added a in place of a . Removed a Vampire (it just wasn't ever doing much). Removed an . Need to adjust site list to better match current meta. Intentionally running 41 cards.
Theme:
This fire/air deck is a general aggro deck with answers for lots of situations. Has card draw and mobility. Sometimes, if you're lucky, surprise damage with the ability. It's a fun, fast deck.
Strengths:
This deck is great at consistent ramping damage into heavy hitters like Infernal Legion. Lots of ways to kill when the opponent is at death's door. Grapple shot and Blaze are broken.
Weaknesses:
This deck is lost if the game drags on too long. loves to see your genesis minions. That god-damned ruins our day. It might not be fast enough to beat sometimes.
Strategy:
When you have choose kill the one power token or hit their face. You hit the face. Repeatedly.
Also whenever you can. They hate it.
Opening hand:
Be you boo. But... Don't discard Infernal legion. Try to get a site of each element.
Thoughts:
is a great tempo card. You want to rush to do Avatar life damage over taking out minions when possible. We aren't super worried about maintaining our health. Make them have to respond to your attack. I will eventually get dual sites for this deck and add more special effect sites instead. I play the side board when I don't have cores and princess to barrow. It still plays well without them.
it make your projectiles lethal. It's better than you realize.