
The raw power of Earth creatures
Midrange? Indeed it seems more Aggro, and maybe it is. This version is really straightforward, it is a sort of stompy build that relentlessly aims to reduce your opponents life with the most efficient creatures of the game.
Strategy is really simple: deploy land, cheat on the curve with the jewelry, land down big threats and then strike, with the support of Air cards to do it more effectively.
Some words on some of the most important cards of the deck and why I inserted them
Sorcerer is a good choice here, as the deck shows a super efficient curve, with the best minions for power/cost ratio. This means that the deck will not need to really land each turn, and after some turns you will be able to use the second ability of the Sorcerer so start drawing 2 spells per turn. This will provide you incredible card advantage for the late game!
Stone + 2 Core, at minimum. I add a Mix Terra to be eventually able to deploy something like Unicorn turn 1 or Butcher/Phalanx/Vampire turn 2 and start the race. Hard to be stopped when so fast. Unicorn turn 1 can do grapple turn 2 thanks to a tower, and potentially tons of damage to the opposing avatar already from turn 2.
Only one Crusade. I like a lot this card, as it will allow you to enter in contact with the opposing avatar “cheating” on the table and with a +1 power for all you Earth creatures, that are already so strong!
This is where the deck is extremely consistent in quality. Some of the best creatures of Sorcery pool are here…
The weakest of our options, anyway 3 power for a cost of 2 and no drawbacks at all is good. This can start your race, thanks to the cheaper cost can allow you to play 2 cards in a turn, can be coupled fastly with Crusade, etc.
Power 4 at a cost of 3. Great body, out of the reach of a lot of damage spells (thunderstorm, firebolts, lightning bolt…). A staple for Earth aggro/midrange decks.
Again cheating on the curve with 5 Power at cost 4! Strong creatures, that will require to be answered or the life points of the opponent will reduce dramatically! Limited in movement on the board, are supported anyway by our Air spells.
The “lifelink” ability allows you to come back from race battle against more aggressive decks. Need to be answered immediately, or the life scissors between you and your opponent will raise till death.
Good body, great ability.. a sort of additional life points basket.
Not too many words to add here, this is a very strategic card, so hard to be removed, that can surgically fix problematic sites with limited effort! One of the best cards in the overall Sorcery pool.
One of the best Magic spells in the pool, will support you generating “tool box” capability in your deck - so allowing you to tutor for what you need case by case. Many targets available: Blink, Grapple Shot, Dispel, Lightning Bolt… practically all the potential need covered.
7 life at cost 1 is a very good deal! And the race will benefit, greatly! 2 copies I guess are enough
Also this card is self-explaining, it’s impacting the board like a real Earthquake! Your definitive weapon to protect from huge threats, but also some chances to get closer to the opponent’s avatar…