This deck started off as a passion project for but quickly realized that it could compete competitively against other top ranked decks.
Why Does This Deck Perform Well?
This deck focuses on trying to remove your opponents minions using minions and sites that still provide a benefit to you and that you're opponent must deal with. Build up your mana base with defensive sites and then start using combinations of minions, deserts and magic damage to take out your opponents minions is key to winning with this deck. Start double drawing once you have 5-6 sites down depending on you're hand and if you got Philosopher's Stone. Once you're opponent starts using up all their cards is when you can go all in for aggression since they likely won't have enough minions or spells to keep up with your weaker guys and drawing 2 spells per tun with Sorcerer. Everything in the deck is cheap at 3 or under to be able to play those 2 spells per turn as well
Basic Damage Combos
Vile Imp + Desert = Kills 3 power minions for 2 mana and puts a minion on the board
Kobolds + Desert = Kills 3 power minions for 3 mana and puts a minion on the board
Wicked Witch + Desert = Kills 3 power minions for 4 mana and puts a minion that reduces damage on the board
Vile Imp + Dragonettes = Kills 3 power minions for 5 mana and puts 2 minions on the board
Firebolts + Desert = Kills 4 power minions for 2 mana but no minions on the board
Kobolds + Overpower = Kills 4 power minions for 4 mana and puts a minion on the board
Vile Imp + Vile Imp/Kobolds = Kills 4 power minions for 4/5 mana and puts 2 minions on the board
Firebolts + Dragonettes = Kills 4 power minions for 5 mana and puts a minion on the board
Wicked Witch + Vile Imp = Kills 4 power minions for 6 mana and puts 2 minions on the board
Firebolts + Vile Imp/Kobolds = Kills 5 power minions for 4/5 mana and puts a minion on the board
Wicked Witch + Firebolts = Kills 5 power minions for 6 mana and puts a minon on the board
Wicked Witch + Overpower = Trades with 6 power minions and kills 5 power minions for 5 mana
Using these damage combos to kill you're opponents minions, typically 3 or less power minions, lets you save your larger removal like and for the bigger 5 power or greater minions. Most of these damage combos can also be used on the enemy avatar if they are close enough to be within range. allows you to play minions these damaging minions right on top of you're opponent. is in the deck incase you get bad draws and took lots of damage early on and couldn't remove you're opponents minions early.
Advanced Damage Combos
Jihad + Kobolds = Kills 3 power minions and puts a minion on the board
Jihad + Kobolds + Vile Imp = Kills 5 power minions and puts 2 minions on the board
Jihad + Kobolds + Overpower = Kills 5 power minions and puts a minion on the board
Wicked Witch + Blocking = Kills 4 power minions and keeps a minion on the board if it was less than 4 power
Wicked Witch + Vile Imp/Kobolds + Desert = Kills 5 power minions and puts a minion on the board
These damage combos are far more unlikely and typically cost too much mana to play all on the same turn so you typically want to have one of these cards already on the board or place minions or Jihad in a way that you can set up combos like these.