
Pre-AL Competitive Sparkmage | by @Metroidpikmin. (curiosa.io)
Sparkmage Aggro | by @Metroidpikmin. (curiosa.io)
The key cards are and , the deck wins with sparkmage, and getting Sparkmage close without tapping so you can use that ability is key. is the best card in the whole deck, let's just get that straight. , , , , and all have the word random Mechanism puts in a lot of work, letting you hit what you want to hit. There are a couple of other notable cards, lets Sparkmage kill any minion letting you deal with 5 plus power minions easily. grabs Mechanism or a core. Really all of the cards serve a purpose. With all the cards except the artifacts, blink and lightning bolt all being two air threshold puts a lot of work in. are a great 4 drop as if you can use the Sparkmage ability for 4 mana you can deal 5 damage. They are also great for closing out a match
This deck is aggro, but not the win turn 3 or 4 kind of aggro. This is an aggressive deck once you have a mana you teleport near your opponent and start zapping them for 2-6 a turn. You can win fast but the deck wants to get to 4 mana and stay there. Then from there get close, cast spells to build up the threshold, and tap for damage. I love casting teleport, then lightning bolts and tapping to deal 3 with Sparkmage, if all of that hits the opponent's avatar you just did 6 damage in one turn, before taking into account minions you have out.
Try to place the stall sites, , on row two to by you time to get to 4 to 6 mana. And don't be afraid to retreat with or a if it keeps you alive longer, the can do a lot.
Don't be afraid to hard mulligan your spells, you need teleports in your hand.
All of the minions in the deck are to help you keep pressure and let you deal 2 with .
Feel free to play around with the number of and the two are quite interchangeable. is more on the aggro side because of Voidwalk, whereas is a better defensive play especially with . Both are hard to remove because of the Stealth and Airborne respectfully.
Site Placement Strategies: I would recommend playing sites only in the back row, this lets you stall an additional turn before taking damage. If you play as your first site it will stall out two turns as they would need to play 4 sites before their minions can attack your sites (unless they have airborne minions).