Super aggressive voltron strategy. Early on try to abuse fast movement ( as the strongest, , , ) to get to the enemy Avatar.
Deck has 10 minions supporting the voltron. Some are great for early strategic (voidwalk, stealth) aggression ([[Wills-o'-the-Wisp]], [[Spectral Stalker]], [[Phase Assassin]]), site draw/blocking ([[Land Surveyor]]) so we can move and smack with our Battlemage earlier, protection with [[Cerberus in Chains]], and strong airborne presence/healing with [[Daperyll Vampire]].
We have some removal, some buffs in Magics and Artifacts, all is welcomed most of the time, all is aiming for low mana curve, but try to get some good movement spells in early game and all the tresholds. We aim to have max 5-6 mana and to be able to cast 2 spells per turn. Games any longer than 8+ turns tend to be too long for this type of deck - we have less tools to deal with stalled out games. [[Common Sense]] is cruical to get the cards we need, especially removals/finishers.
Use sideboard to adjust to different decks, e.g. [[Watchtower]] for stealth strategies or [[Heat Ray]] as an alternative finisher, if the opponent is stacking lots of mobs, etc.