
Drop 4 or 5 power minions as quickly as possible to overwhelm the opponent. Biggest swing may be a turn 3 Slumbering Giantess hitting them for 5 on turn 4. Lots of ways to wake it up in the deck (usually a Desert). Drop another power-creature on turn 4 and keep swinging. Keep them on defense and don't let up until they are done. Should be able to out-power aggro rush decks, be too quick for a Battlemage deck, have minions too strong for a Deathspeaker deck to control easily, and is too fast for a water deck. Throw a Pudge Butcher in the middle of the field and root spiders under them to control the board. And if the game drags out you start drawing 2 cards per turn with the Sorcerer.