
V0.2 - Arthurian Legends Additions
Adding primarily more equipment for a super aggressive Battlemage. Not much in the way of protective spells. Also bumping up to 14 Grey Wolves, with the increase in deck size to 50. I'm tempted to cut some Divine Healing, as it hasn't swung the game too much.
The addition I'm most excited about is the Goswhit Helmet as the Battlemage gets in to do a ton of melee, preventing strike damage can be a big swing in parity.
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V 0.1 - This deck is intended to be focused on Battlemage with the stipulation that only grey wolves can be used as minions.
It's currently built only from cards in my collection. Play testing is yet to take place.
12/15/23:
Playtested against Sparkmage pre-con. The Divine Healing was really strong. Only got 2 Grey Wolves out. Earthquake land-locked the pre-con's Cloud City for continuous wolf attacks. The Truesight Crossbow and Free City created a fairly strong no-go zone for the pre-con's units.
01/05/24: First Constructed gameplay,
* Didn't see enough Wolves. Increasing count from 9 to 12.
* Removing Truesight Crossbow, to lean more into attack instead of range, to trigger BattleMage's effects.
* Removing Teleport and replacing with full playset of Blink for card advantage.
* Removing Kingdom of Agartha due to the Bury Non-bo
01/25/2024: Deathspeaker Matchup
* Game 1 saw very few wolves and relied on Battlemage being very aggressive. Close game came down to 1 remaining turn. Gnome Hollows locked down key cards that did lots of damage against the battlemage. Opponent played Land Surveyors and a Siege Ballista Onto Gnome Hollows into the center of the board, and was able to consistently do 3 damage. Siege Ballista was buried, however Trebuchet came out and opponent had a brutal combo of flinging Scourge Zombies, then using Crown Prince to recurr the Zombies back to the board.
*Game 2 turned into a minion battle over mountain passes. This game saw 5 Grey Wolves and an opponents central mountain pass. 2 wolves made it onto the mountain pass thanks to a blink, then 3 more wolves were placed on sites nearby, resulting in 5 5/5 wolves, with 2 locked into the mouintain pass doing lots of damage. This turned into an easier win for battlemage, where the Deathspeaker could not get out the siege weaponry, nor the recursive mortal/undead combos.
Gnome Hollows is a very disruptive card to this deck. Consider 1 or 2 Sinkholes. Overall the deck performed much better than on 01/05/2024