
Flamecaller -> Crank caller -> Jerky Boys -> Jerky Boi (trademark evasion?)
So, this is a pretty simple fire deck. However there are maybe a couple of things worth elaborating on.
The biggest one is to try and "shrink" the realm. When the sides are connected it is a lot easier to get near your opponent for a key or to more easily manipulate the outcome of a or just finish them off with your Avatar's ability. The other although unlikely due to the lack of card draw is the because doubling all your removal spells is just value.
There is also a subtle yet hopefully surprising amount of mobility in the deck. is good at moving around units while can reposition a or and make for an unpleasant surprise for the opponent. Then there is the more direct option in which can help clear out enemies and give some extra mobility at the same time.
As far as sites go it is mostly deserts and . There is one as it can play really well with and maybe it should actually be a two count to increase the odds of seeing it early. I don't think it is as good late when you don't have as many options for replaying a .