
The house of Arn is ours. We are the house of Arn.
Our daughter read the tome. Fed on the tome. Drank its passages. Became its words. She has brought him to power. Mated and borne a son, lupine in soul to station our house. Arn is our crucible. Our cauldron.
The pact accepted. Our sisters walk freely in our cauldron. Aramos will tremble. Aramos will know our rage. We will lavish in their screams and bathe in their blood. A pestle of soldiers. A mortar of will. Souls ground until birthed anew. Lupine in body and spirit.
Those which sleep will awaken. Their hunger sated by the men of Arn. The men of Aramos. Our price paid. The pact fulfilled
The moon has risen.
-------------------------------------
Welcome to this fun little deck. The design purpose of the deck is to make use of mechanics that let you touch your cards and do fun things on the board.
The main focus of the deck is interactions brought about by a dying mortal. To bring in a crone, werewolf, or zombie.
10/9/24: Added AL cards. Bumped up to 50/30
5/2 added the onyx core now that I own one. 4 cards over 40. No firm grasp on what to cut to get to 40 at this time. Haven't played much lately.
4/11 trying shield maidens instead of templars.
4/5: added 2 dispel. Subtracted queen. Added smokestacks
---------------------------------
Frontier settler: [removed and replaced with (3) Shield maidens]
Moon Clan Werewolf: If you play it on turn one there is a decent chance they will not connect to you in the middle. I'm not sure if that's a good thing or not. Be mindful of playing it before you're connected to them and make your best guess.
Squirming Mass: Lots of snacks on the board for these guys
Border Militia: kept at 3. Don't want it too early
Poison Nova: Looks out of place considering the potential swarm but this is your recovery card should they take away your minions and start overwhelming you.
Mix Terras: Removed and replaced with +2 firebolts. Originally in to get Zombies out fast and efficiently.
Queen of Midland: I had her out a few times doing nothing. Replaced with a dispel.
Desert Lands: You just need a couple fire sites. Choose for yourself. [removed and replaced with Oasis to test as an anti-bury hiding spot for important cards]. 10/24: added forges and valley of delights. Plenty of people to use lances from forge
Standing Stones: Crones + River of Flame + this card should be enough to be able to cast spells onto targets.: 10/24: Bumped up to 2
Spear of Destiny: Put back into deck.
Infiltrate: (swapped to earthquake for now. Best choice depends on meta)
Invasion: Not sure if this is better than a 2nd Guards!. We'll see.
Swapped 2 firebolts for 2 Burning Hands to have a look at the new spell
Side Board:
Gnome Hollows: Battlemage
Pillar: Deathspeaker
Dispel: Sometimes you need some dispel action
Drought: Zombies vs. water