
This deck has been playing surprisingly well. Built initially with a focus on extra movement and tons of flexibility on positioning. Because your opponent might not be used to keeping track of 4 dudes with movement bonuses especially when they have airborne and/or voidwalk.
From there it's all about surprise or combos that do things all at once like Carry, Movement + X, and Charge. Drop a Sir Balin and a Fine Courser, give him Charge and rush him in to instantly blow up a site.
Most cards should enhance a strategy of being difficult to predict. Let me know if you have any suggestions!
Updated 4/13