The main thing you want to do with this deck is get up to 5 or more mana, and play a shark. Once you have a shark in play, there are riptides to drag the opposing Avatar into your body of water. You also can, if your opponent is playing air, just simply blow them onto your body of water. That will also trigger the shark, as well as the one Undertow that I have in the deck. The key play is mulliganing for a floodplains, which will allow you to have both your water threshold, and will allow you to expand your body of water if you play the Floodplains as your second site in front of the first. Also, make sure your first site is an air site, as it will allow you to blow yourself onto the Floodplains and then move. I have a Summoning Sphere here, which is very good with the Brobdingnag Bullfrog. The other reason for Summoning Sphere is Men of Leng, which discard your opponents cards if you can get them to hit the opposing Avatar. If you have a Princess or a Core in your starting hand, I would probably get only up to 4 sites, but still, the Floodplains is in front. As I have said previously, you will be on enemy sites, so you need to be prepared to take damage, which is why I put Dodge Roll in. It is also good because it allows you to reposition yourself. The thing is that I also have Bottomless Pit, which I can blow people onto, essentially killing them.